Period: A period of time (i.e. 1 day, 1 week, 1 month)
Retention: How many players are still playing in period i+1
Churn: 1 - Retention
Stickiness: [Users per Period] / [Users per next Largest Period]. i.e. DAU/MAU (daily vs monthly)
Viral Rate: New Unique User per period / Total Users per period
Research Objectives =
= Maximize Retention
= Minimize Churn
= Maximize Stickiness (shoot for 15-20%)
= For every 1% increase in Churn, Want 2.3% increase in Viral Rate
= = (reference)
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pom2 charts: http://i.imgur.com/LQxLw.png
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pom2 charts: http://i.imgur.com/LQxLw.png
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