Showing posts with label replayability. Show all posts
Showing posts with label replayability. Show all posts

Monday, March 19, 2012

Game Surveys

Survey for "League of Legends" now open.

- 69 Results so far, still early in the week.


Survey is here:

http://www.esurveyspro.com/Survey.aspx?id=5cd0fddb-2e5c-451f-bd1e-4dd49e571a1d


Monday, March 5, 2012

Redesigning Games

The game I made earlier this year: AiMazed
- Random dungeons are built and your job is to pilot a car through the maze and find:
- - - > A key
- - - > An exit
- - - > Enough crystals to power the exit warp
- Meanwhile, there is also an AI computer agent doing the same thing

My (Re)Design Methodology, buffed up a bit:
---Pre-Production of a working version---
- 1. Design the Game
- 2. Guess the AR Vector for your game (AR_PROJECTED) based on your own experience
- - - > 2b. Or, look up an AR Vector from previous knowledge based on the game class/genre
- 3. List each feature in your game
- 4. Score each feature in your game for AR (AR_i)
- 5. Add weights if necessary to the above features
- 6. Average each feature (AR_AVG)
- 7. Compare AR_AVG and AR_PROJECTED
- 8. Add features based on comparison in (7)
--- Post Production of a working version ---
- 9. Discover disruptions to game play and propose fixes to them
- 10. Propose whatever other suggestions you deem appropriate

If the AR_AVG for some aspect is less than that aspect in AR_PROJECTED, then you need to add some features to bring the AR_AVG up to the projection.

Above is put to work to redesign and make AiMazed better.
- This will give us two versions of the game
- Need places (separate places) to post game and get ratings
- Hypothesis: V2 using my method gives a better rating

Tuesday, February 21, 2012

Paper Final

Deadline for ICSE-GAS'12 extended to Feb 24.


New Stuff:
- Subdividing Board Gaming data with Rules (Figure 7.)
^ Important when data doesnt match expectations.

Next:
- More Data; Shooter Types and RTS Games
- Another MMORPG and Board Game, to collaborate existing data
- Learn what people think Core and Casual mean (refine data collection)

Monday, February 13, 2012

Aspects of Replayability Paper

Paper Week 4: almost final. Feb 17th submission deadline (Zurich timezone) [ICSE-GAS'12]

New "Game Class diagram":
- Only sensible to compare game-instances with siblings or parents

"JDK Diagrams" = Just Don't Kare (named after Joseph D...err... Henry Krall):
- Used to analyze game data
- Offers tukey-kramer analysis, where edges represent statistical indistinguishable-ility
- We only "kare" about nodes which aren't connected, in practice.

Tuesday, January 31, 2012

Monday, January 23, 2012

Preview of the Paper ["First" Draft]

Conference: Games and Software Engineering 2012.
Location: Zurich Switzerland. (Part of ICSE 2012.)
Due Date: Feb. 17th

Tuesday, January 17, 2012

Core Games and Casual Games

No person is entirely a casual or core gamer, nor can you define them as “50% casual, 50% core.” What about games?

Some people have mixed opinions about the nature of the games they love to play. Survey on FlyFF: http://www.esurveyspro.com/Survey.aspx?id=92c00c57-ee20-4047-9ed4-100fae8b7644


From that, perhaps we can assign replayability-aspect importance to different core-casual scores.